X Wing Tournament
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X Wing Tournament
Here's the details for the upcoming X Wing tournament.
We have 8 players, 4 Rebels vs 4 Imperials, so 4 small games to be played each, then a final massive game with everyone taking part. Results from the smaller games will affect the final game.
List limitations. 75 points per side, only one named character allowed. No players on the same side may have the same named character either as a main or secondary pilot. Please list below who your named character is going to be so we can make sure there are no clashes.
If you don't have any models you can use this site to see all the pilots and add on cards available. http://fabpsb.free.fr/extensions.php?lng=en
Pilots and cards from the Rebel Aces, YT-2400, VT-49 Decimator and the Scum and Villainy range are not to be used.
I think thats all the info needed, so lets get on with the missions. There are various ways to win the missions, but throughout all of them, it is important to keep a running score of how many points of your opponents ships you have blown to smithereens! This includes any add ons, i.e. if Luke Skywalker (28pts) with proton torpedoes (4pts) was to die, his Imperial opponent would score 32 points.
If I've missed anything, please ask below and I'll try to answer before the tournament starts.
Good Luck everybody, and may the force be with you!
Rebels
Dave - Wedge Antilles
Ginge - Chewbacca
Simon - Ten Numb
Dobbo - Luke Skywalker
Imperials
Paul - Darth Vader
Dan - no named character
Tony - no named character
Guy - Carnor Jax
We have 8 players, 4 Rebels vs 4 Imperials, so 4 small games to be played each, then a final massive game with everyone taking part. Results from the smaller games will affect the final game.
List limitations. 75 points per side, only one named character allowed. No players on the same side may have the same named character either as a main or secondary pilot. Please list below who your named character is going to be so we can make sure there are no clashes.
If you don't have any models you can use this site to see all the pilots and add on cards available. http://fabpsb.free.fr/extensions.php?lng=en
Pilots and cards from the Rebel Aces, YT-2400, VT-49 Decimator and the Scum and Villainy range are not to be used.
I think thats all the info needed, so lets get on with the missions. There are various ways to win the missions, but throughout all of them, it is important to keep a running score of how many points of your opponents ships you have blown to smithereens! This includes any add ons, i.e. if Luke Skywalker (28pts) with proton torpedoes (4pts) was to die, his Imperial opponent would score 32 points.
If I've missed anything, please ask below and I'll try to answer before the tournament starts.
Good Luck everybody, and may the force be with you!
Rebels
Dave - Wedge Antilles
Ginge - Chewbacca
Simon - Ten Numb
Dobbo - Luke Skywalker
Imperials
Paul - Darth Vader
Dan - no named character
Tony - no named character
Guy - Carnor Jax
Last edited by Pickpocket79 on November 7th 2014, 08:49; edited 4 times in total
Pickpocket79- Posts : 17
Join date : 2014-08-06
Mission 1 - Information Is Power
Ginge vs Guy
Simon vs Tony
Dobbo vs Paul
Dave vs Dan
SETUP - 3ft x 3ft. Place the large asteroid token in the centre of the battlefield, then one smaller asteroid token either side, approximately 1cm away. The Imperial player then places his first of 3 satellite tokens and alternates with the Rebel player and his 2 satellite tokens. The satellites can be placed anywhere as long as its not within range 2 of any edge, or on or touching an asteroid. Once all satellites are placed, the Rebel player choses his edge. Ships are then placed within Range 1 in pilot skill order as described in the rule book pg.4.
VICTORY - Whichever side holds the most satellites at the end of 8 turns is the winner. If at the end of the 8th turn, there is a tie for satellites, play continues until the end of the next turn where one player holds more satellites than the opposing player.
To scan and pick up a satellite, a satellite must be either touching or be within range 1 and the firing arc of your ship. That ship may forego its attack and scan the satellite which is then put on the ships base. If the ship is subsequently destroyed, the satellite is dropped in the last location of the ship.
Simon vs Tony
Dobbo vs Paul
Dave vs Dan
SETUP - 3ft x 3ft. Place the large asteroid token in the centre of the battlefield, then one smaller asteroid token either side, approximately 1cm away. The Imperial player then places his first of 3 satellite tokens and alternates with the Rebel player and his 2 satellite tokens. The satellites can be placed anywhere as long as its not within range 2 of any edge, or on or touching an asteroid. Once all satellites are placed, the Rebel player choses his edge. Ships are then placed within Range 1 in pilot skill order as described in the rule book pg.4.
VICTORY - Whichever side holds the most satellites at the end of 8 turns is the winner. If at the end of the 8th turn, there is a tie for satellites, play continues until the end of the next turn where one player holds more satellites than the opposing player.
To scan and pick up a satellite, a satellite must be either touching or be within range 1 and the firing arc of your ship. That ship may forego its attack and scan the satellite which is then put on the ships base. If the ship is subsequently destroyed, the satellite is dropped in the last location of the ship.
Pickpocket79- Posts : 17
Join date : 2014-08-06
Mission 2 - Rebel Escort
Ginge vs Dan
Simon vs Guy
Dobbo vs Tony
Dave vs Paul
SETUP - 3ft x3ft. Chose sides. The Imperial player places 4 small asteroids not within range 2 of either players sides. The Rebel player places the Shuttle token within range 1. Both players ships are placed in pilot skill order. Imperials within range 1, Rebels within range 1 or 2.
REBEL VICTORY - The Shuttle flees off the Imperial players edge (any part of the token leaves the battlefield)
IMPERIAL VICTORY - The Shuttle is destroyed
SHUTTLE - Agility 2, Hull 6, Shields 4
Moves either 2 forward or banking 1 left or right each turn, before any other ship moves
It cannot attack
Each critical hit counts as a normal hit only
PROTECT ACTION - The Rebel ships may perform a protect action instead of their normal action. If within range 1 of the Shuttle, they can give the Shuttle an evade token. The Shuttle can have multiple evade tokens per turn, but may only use one evade token per attack. At the end of the phase, all evade tokens are removed.
Simon vs Guy
Dobbo vs Tony
Dave vs Paul
SETUP - 3ft x3ft. Chose sides. The Imperial player places 4 small asteroids not within range 2 of either players sides. The Rebel player places the Shuttle token within range 1. Both players ships are placed in pilot skill order. Imperials within range 1, Rebels within range 1 or 2.
REBEL VICTORY - The Shuttle flees off the Imperial players edge (any part of the token leaves the battlefield)
IMPERIAL VICTORY - The Shuttle is destroyed
SHUTTLE - Agility 2, Hull 6, Shields 4
Moves either 2 forward or banking 1 left or right each turn, before any other ship moves
It cannot attack
Each critical hit counts as a normal hit only
PROTECT ACTION - The Rebel ships may perform a protect action instead of their normal action. If within range 1 of the Shuttle, they can give the Shuttle an evade token. The Shuttle can have multiple evade tokens per turn, but may only use one evade token per attack. At the end of the phase, all evade tokens are removed.
Last edited by Pickpocket79 on October 17th 2014, 18:03; edited 1 time in total
Pickpocket79- Posts : 17
Join date : 2014-08-06
Mission 3 - All Out War
Ginge vs Paul
Simon vs Dan
Dobbo vs Guy
Dave vs Tony
SETUP - 3ft x 3ft. Chose sides. Each player takes 3 asteroid tokens each, starting with the Imperial player, these are placed alternatively beyond range 3 of either players starting edges. Both players place ship in pilot skill order within range 1.
VICTORY - After 10 turns, the victor is the player who has destroyed more points of the opposing players fleet.
Simon vs Dan
Dobbo vs Guy
Dave vs Tony
SETUP - 3ft x 3ft. Chose sides. Each player takes 3 asteroid tokens each, starting with the Imperial player, these are placed alternatively beyond range 3 of either players starting edges. Both players place ship in pilot skill order within range 1.
VICTORY - After 10 turns, the victor is the player who has destroyed more points of the opposing players fleet.
Pickpocket79- Posts : 17
Join date : 2014-08-06
Mission 4 - Imperial Escort
Ginge vs Tony
Simon vs Paul
Dobbo vs Dan
Dave vs Guy
SETUP - 3ft x3ft. Chose sides. The Rebel player places 4 small asteroids not within range 2 of either players sides. The Imperial player places the Shuttle token within range 1. Both players ships are placed in pilot skill order. Rebels within range 1, Imperials within range 1 or 2.
IMPERIAL VICTORY - The Shuttle flees off the Rebel players edge (any part of the token leaves the battlefield)
REBEL VICTORY - The Shuttle is destroyed
SHUTTLE - Agility 2, Hull 6, Shields 4
Moves either 2 forward or banking 1 left or right each turn, before any other ship moves
It cannot attack
Each critical hit counts as a normal hit only
PROTECT ACTION - The Imperial ships may perform a protect action instead of their normal action. If within range 1 of the Shuttle, they can give the Shuttle an evade token. The Shuttle can have multiple evade tokens per turn, but may only use one evade token per attack. At the end of the phase, all evade tokens are removed.
Simon vs Paul
Dobbo vs Dan
Dave vs Guy
SETUP - 3ft x3ft. Chose sides. The Rebel player places 4 small asteroids not within range 2 of either players sides. The Imperial player places the Shuttle token within range 1. Both players ships are placed in pilot skill order. Rebels within range 1, Imperials within range 1 or 2.
IMPERIAL VICTORY - The Shuttle flees off the Rebel players edge (any part of the token leaves the battlefield)
REBEL VICTORY - The Shuttle is destroyed
SHUTTLE - Agility 2, Hull 6, Shields 4
Moves either 2 forward or banking 1 left or right each turn, before any other ship moves
It cannot attack
Each critical hit counts as a normal hit only
PROTECT ACTION - The Imperial ships may perform a protect action instead of their normal action. If within range 1 of the Shuttle, they can give the Shuttle an evade token. The Shuttle can have multiple evade tokens per turn, but may only use one evade token per attack. At the end of the phase, all evade tokens are removed.
Last edited by Pickpocket79 on October 17th 2014, 18:03; edited 1 time in total
Pickpocket79- Posts : 17
Join date : 2014-08-06
Re: X Wing Tournament
Ok I think I have figures out my force.
Could I get your email address to send the result on so you an check I've done it right
Also so you an make sure you have the right ships as I don't have any models.
Simon.
Could I get your email address to send the result on so you an check I've done it right
Also so you an make sure you have the right ships as I don't have any models.
Simon.
Gwin- Posts : 225
Join date : 2012-05-09
Age : 59
Location : Gravesend
Mission 1 Results
Ginge 0pts. Guy 75pts. IMPERIAL Victory
Simon 30pts. Tony. 43 pts IMPERIAL Victory
Dobbo 12pts. Paul 75pts. IMPERIAL Victory
Dave. Dan. Victory
Simon 30pts. Tony. 43 pts IMPERIAL Victory
Dobbo 12pts. Paul 75pts. IMPERIAL Victory
Dave. Dan. Victory
Last edited by Pickpocket79 on November 30th 2014, 19:34; edited 4 times in total
Pickpocket79- Posts : 17
Join date : 2014-08-06
Mission 2 Results
Ginge 54pts. Dan 0pts. REBEL Victory
Simon 34pts. Guy 39pts. REBEL Victory
Dobbo 12pts. Tony 39pts. IMPERIAL Victory
Dave 20pts. Paul 21pts. REBEL Victory
Simon 34pts. Guy 39pts. REBEL Victory
Dobbo 12pts. Tony 39pts. IMPERIAL Victory
Dave 20pts. Paul 21pts. REBEL Victory
Last edited by Pickpocket79 on February 19th 2015, 23:00; edited 4 times in total
Pickpocket79- Posts : 17
Join date : 2014-08-06
Mission 3 Results
Ginge 75pts Paul 0pts. REBEL Victory
Simon. Dan. Victory
Dobbo 0pts. Guy 75pts. IMPERIAL Victory
Dave 0pts. Tony 75pts. IMPERIAL Victory
Simon. Dan. Victory
Dobbo 0pts. Guy 75pts. IMPERIAL Victory
Dave 0pts. Tony 75pts. IMPERIAL Victory
Last edited by Pickpocket79 on March 7th 2015, 19:03; edited 3 times in total
Pickpocket79- Posts : 17
Join date : 2014-08-06
Mission 4 Results
Ginge 0pts. Tony 0pts. IMPERIAL Victory
Simon 0pts. Paul 39pts. IMPERIAL Victory
Dobbo. Dan. Victory
Dave 0pts. Guy 42pts. REBEL Victory
Simon 0pts. Paul 39pts. IMPERIAL Victory
Dobbo. Dan. Victory
Dave 0pts. Guy 42pts. REBEL Victory
Last edited by Pickpocket79 on November 23rd 2014, 11:22; edited 1 time in total
Pickpocket79- Posts : 17
Join date : 2014-08-06
Running Scores
Current Winning Side - IMPERIAL's 7 vs 5
Individual Leader Board
1. Guy. 231 pts. (4)
2. Tony. 157 pts. (4)
3. Paul. 135 pts. (4)
4. Ginge. 129 pts. (4)
5. Simon. 64 pts. (3)
6. Dobbo. 24 pts. (3)
7. Dave. 20 pts. (3)
8. Dan. 0 pts. (1)
Individual Leader Board
1. Guy. 231 pts. (4)
2. Tony. 157 pts. (4)
3. Paul. 135 pts. (4)
4. Ginge. 129 pts. (4)
5. Simon. 64 pts. (3)
6. Dobbo. 24 pts. (3)
7. Dave. 20 pts. (3)
8. Dan. 0 pts. (1)
Last edited by Pickpocket79 on March 7th 2015, 19:05; edited 1 time in total
Pickpocket79- Posts : 17
Join date : 2014-08-06
Re: X Wing Tournament
Just a little reminder for people to get there last remaining X Wing Tournament games in, so we can prep for the final firefight and finish the tournament. The last games to play are as follows
Mission 1 Dave vs Dan
Mission 3 Simon vs Dan
Dobbo vsGuy
Mission 4 Dobbo vs Dan
The Imperials are just managing to maintain their lead after an amazing REBEL comeback. The force seems to be with the Rebels as even Darth Vader was blown out of the sky in the latest battle. But unbeknownst to the hapless E Wing pilot that destroyed Darths Tie Advanced, Darth managed to jettison away from the explosion in a escape shuttle, and he will be back for the final battle, and he will be seeking revenge!!!
Mission 1 Dave vs Dan
Mission 3 Simon vs Dan
Dobbo vsGuy
Mission 4 Dobbo vs Dan
The Imperials are just managing to maintain their lead after an amazing REBEL comeback. The force seems to be with the Rebels as even Darth Vader was blown out of the sky in the latest battle. But unbeknownst to the hapless E Wing pilot that destroyed Darths Tie Advanced, Darth managed to jettison away from the explosion in a escape shuttle, and he will be back for the final battle, and he will be seeking revenge!!!
Pickpocket79- Posts : 17
Join date : 2014-08-06
Re: X Wing Tournament
Dan seems to feature heavily in there for games yet to play
We'll play our game here this weekend and let you know the result...
We'll play our game here this weekend and let you know the result...
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